A Napoleonic flavored game for up to 6 players.
I've been a fan of Avalon Hill's War and Peace since it came out in 1980, but I've always found the campaign to be lacking as a multi-player game.
As long ago as 1986 I began tinkering with the idea of a more balanced game for 6 players based on the W&P mechanics.
I set it on a hypothetical continent, inspired somewhat by another Avalon Hill game; Blitzkrieg. Part of the problem with W&P's campaign, as I saw it, was Europe and history.
My idea didn't have to conform to either. But, my little project didn't get much further than drawing a map before it got packed away for 30 years. Going through some boxes, I found it
again and now being involved with a gaming club of young folks, a multi-player game seemed like a good idea, and so tinkering recommenced.
This thing started life being called Emperors and Empires, but that never sat well with me, so I started a list of other possibilities.
In the mean time the player interaction and victory conditions became based more on another Avalon Hill title; Diplomacy and some
reference to that seemed appropriate and so Musket Diplomacy is a nod to that game.
Hand drawn map from 1986
The Files:
Below are samples of the game in Zun Tzu for solo play-testing and some components.
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